Game Developer

$20 - $60/hourpay

Required Skills

unreal Game Developer
About micro1
micro1 connects domain experts to the development of frontier AI models. Real-world expertise is turned into training data, evaluations, and feedback loops that improve how models perform. AI labs and enterprises use micro1 to train models and build reliable AI agents through advanced evaluations and reinforcement learning environments. Experts contribute directly to how AI systems learn, reason, and perform across domains like finance, healthcare, engineering, and more. Our platform identifies and vets top talent through an AI recruiter, enabling high-quality contributions at scale.
Our goal is to enable 1 billion people to do meaningful work by applying their expertise to AI. We’ve raised $40M+ in funding, and our AI recruiter has powered over 1 million AI-led interviews as our global network of experts grows into the human intelligence layer for AI.

Job Description

Job Type: Contractor

Location: Remote


Job Summary:

Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities:

  1. Design and develop game systems and engine-level features using C++ and game engines
  2. Develop tools and modding related to games
  3. Work on rendering pipelines, shaders, and real-time graphics systems
  4. Optimize performance across CPU/GPU, memory, and rendering workloads
  5. Build and extend tools, pipelines, and engine systems to support development
  6. Collaborate with designers, artists, and engineers to deliver high-quality experiences
  7. Debug complex issues related to rendering, performance, and cross-platform compatibility
  8. Write clean, maintainable, and well-documented code
  9. Participate in code reviews and contribute to technical decision-making

Required Skills and Qualifications:

  1. 3–6 years of experience in game development or real-time graphics programming
  2. Strong proficiency in C++
  3. Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
  4. Solid understanding of:
  5. Rendering pipelines
  6. Shaders (HLSL/GLSL)
  7. 3D math and real-time graphics concepts
  8. Experience with Unreal Engine or similar game engines
  9. Familiarity with performance optimization (CPU/GPU, memory, multithreading)
  10. Strong debugging and problem-solving skills
  11. Ability to work independently in a remote, distributed team

Preferred Qualifications:

  1. Experience with engine customization or low-level systems development
  2. Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
  3. Experience working on cross-platform or performance-constrained environments
  4. Exposure to tooling, pipelines, or editor extensions
  5. Background in multiplayer or large-scale systems

Important Note:

This role is focused on programming, rendering, and engine-level development.

Profiles primarily focused on design, QA, or art disciplines will not be considered.

Apply now

Please note that after completing the interview process, you’ll be added to our talent pool and considered for this and other roles that match your skills.

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