Cross-Platform Game Developer (MonoGame)

$50 - $150/hourpay

Required Skills

MonoGame
C#
.NET

Job Description

Job Title: Cross-Platform Game Developer (MonoGame)


Job Type: Developer


Location: Remote


Job Summary

Join our customer's team as a Cross-Platform Game Developer (MonoGame), where you'll leverage your expertise in C#, .NET, and MonoGame to create engaging 2D and 3D games. This is a unique opportunity to architect innovative gameplay systems and rendering pipelines, ensuring seamless deployment across multiple platforms. Bring your technical mastery and passion for communication to a dynamic environment shaping the next generation of custom games.


Key Responsibilities

  1. Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem.
  2. Engineer scalable gameplay systems and graphics pipelines, exercising full control over game architecture.
  3. Implement cross-platform functionality, ensuring consistency and performance across devices.
  4. Collaborate closely with artists, designers, and other developers to deliver cohesive player experiences.
  5. Write robust, maintainable, and efficient code with a strong focus on quality and best practices.
  6. Perform code reviews, contribute to architectural decisions, and debug complex technical challenges.
  7. Communicate clearly and proactively—both in writing and verbally—to ensure streamlined workflows within the customer's team.



Required Skills and Qualifications

  1. Deep hands-on experience with MonoGame and familiarity with its role as a successor to XNA.
  2. Proficient in C# and the .NET ecosystem, with a strong grasp of object-oriented design principles.
  3. Demonstrated expertise in developing, deploying, and optimizing cross-platform games (Windows, macOS, Linux, consoles, mobile).
  4. Strong knowledge of 2D/3D rendering pipelines, graphics APIs, and gameplay engineering.
  5. Excellent written and verbal communication skills, with a commitment to proactive information sharing.
  6. Experience collaborating within multidisciplinary teams and iterating based on feedback.
  7. Ability to troubleshoot, diagnose, and resolve complex technical problems independently.



Preferred Qualifications

  1. Background in custom engine development or low-level graphics programming.
  2. Experience transitioning or modernizing XNA projects into MonoGame.
  3. Passion for interactive design and an eye for performance optimization across diverse platforms.

Apply now

Please note that after completing the interview process, you’ll be added to our talent pool and considered for this and other roles that match your skills.

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